seven minutes with clowndrew
you have been kidnapped by clowndrew, he wants to play a game of hide and seek. you must survive 7 minutes in a room while stopping clowndrew and his friend's from spotting you, luckily for you, it takes some time for them to identify you, they also have some gimmicks:
clowndrew fears doors in front of him and being spotted in the vents and will back of quickly if you confront him, also fears being seen in the hallway while the lights are on.
circlebot will attack if you confront him by looking at him near the vents or closing the door on him.
earlobe hates noises, specifically the room's only door shutting or closing, so don't toggle the door or he will attack.
stringboy's skin is very sensitive and he will attack you if you hover your mouse over him.
carterfix appears in hard mode only, he will appear on the camera and menacingly laugh before attacking, close the door to prevent him from doing so.
can you survive?
controls:
- move mouse to side to move screen in that direction
- click and hold the red button to turn on the front hall light
- click the yellow button to toggle the door
- in hard mode, click and hold the blue button to use the camera
have fun!
Status | Released |
Platforms | HTML5 |
Author | CarterFixGames |
Genre | Survival |
Tags | Horror, Point & Click, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Development log
- (update) BACKGROUNG SFX + EARLOBE FIXJan 02, 2024
- (update) HARDMODE UPDATEDJan 01, 2024
- (update) NEW DIFFICULTY MODES!Dec 31, 2023
Comments
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Never played FNAF. But I think it's kinda fun. Jumped a few times. Horror games aren't necessarily my favorite though haha.
As for some feedback:
- I think power / exposure / time UI could be reworked a bit. I think it's a bit hard to know what the numbers mean at quick glance.
- I like the idea of different enemy types and how to deal with them. Could add lots of replayability.
- Exposed meter was a bit confusing first run, but I got the hang of knowing what it meant.
- I think to add to the atmosphere. You can add some telegraphs or hallucinations here and there. For example, maybe you hear some movements in the vents. or walking down the hall. or some whispers right ahead of you.
- Another thing that could atmosphere is the ticking of a clock. Or as the exposure goes up, maybe there can be a heart thump sound that goes faster and faster.
thank you for the feedback! these are great ideas! i will think about adding these!